Before giving the review of cult of the lamb firstly, I didn’t expect to be shoveling so much poop when I started Cult of the Lamb. This is a true wolf of a base-management game disguised as an action-roguelike, but it manages to balance that unexpected mix of genres with grace. Its adorable art style and a surprising amount of side activities add personality to its relatively linear structure – and while its combat sections aren’t deep enough to keep me coming back after the credits rolled, this is a dark ritual I’m glad I finished.
Review of Cult of the Lamb
Cult of the Lamb places you in the fluffy hooves of a cult leader who has been resurrected by The One Who Waits, an imprisoned deity. It is now up to you to free your master by recruiting new flock members, constructing a base for them to live in, and leading bloody crusades against the otherworldly entities that have imprisoned him. That loop of gathering supplies, tending to your worshipers, upgrading both your character and your homestead, and then returning to do it all over again is extremely satisfying, with a charming art style and expressive animations that bring a bit of joy to every ruthless corner of it.
Screenshots Of Cult Of The Lamb Gameplay:
While Cult of the Lamb is a roguelike dungeon crawler that randomizes level layouts and the items you find on each run as you progress in power, comparing it to similar games like Hades or Rogue Legacy is a bit misleading. Each crusade is randomized and repeatable in the same way, but they are also much shorter – most take less than 10 minutes to complete. You can even choose between four disconnected areas to fight through at the start of each run, with a boss waiting to be defeated at the end of each one to complete the story, which means Cult of the Lamb lacks the familiar roguelike tension of seeing how far into the gauntlet you can get.
Those short outings aren’t necessarily a bad thing, but they did mean that I spent the majority of the 13 hours it took me to get the credits building out my base and completing NPC quests rather than swinging a weapon. For all that DNA Cult of the Lamb has in common with a game like Dead Cells, it’s also very similar to a management game like Oxygen Not Included. That’s good company to be in regardless, and I liked how my decisions on the hunt were frequently influenced by the needs of my cultists back home, rather than the other way around.
That’s not to say the combat isn’t entertaining in its own right. It’s not overly complicated, with only a single attack button, a special “curse” power, and a dodge-roll available to you, but each of those elements is honed to an effective edge. The dodge, in particular, is delightfully snappy, providing a responsive way to evade enemies’ well-telegraphed attacks as you cut through rooms full of cultists and monsters alike. The various weapons, curses, and tarot card-based buffs you can find along the way can also help shake up each new adventure as you near the end of the campaign.
The one major disadvantage is that at the start of each crusade, you are given a random weapon and curse, but you have no control over which ones you see, and the possibilities are far from equal. While the default sword and harder-hitting axe are consistently great, the frustratingly slow hammer and gloves (which deal the majority of their damage only on the final hit of their attack combo) are unsuitable for dealing with Cult of the Lamb’s fairly mobile enemies.
Similarly, some curses can deliver satisfying AoE blasts while others drop a pile of useless goo. Because runs are so short, you frequently won’t even have a chance to find a suitable replacement before the end, and having a go at a boss is out of the question.
While you don’t get many chances to choose your attacks, you do get plenty of chances to influence your kit mid-run via tarot cards. These power-ups grant you benefits ranging from increased health to the addition of a projectile to your melee attack to making enemies drop fish when killed. It’s a shame that the majority of them are simply stat upgrades like a 20% increase in weapon damage, which means they never did much to change my actual playstyle on a given run, but getting lucky and finding a rare tarot card to fully double the attack speed of my axe was still a lot of fun when it happened.
Of course, finding a powerful card like that could also make the boss encounters on the default difficulty obsolete. The visual design of the horrific eldritch monstrosities you face, as well as the almost bullet hell-like attacks they throw at you, can make these fights very creative. But if you’re familiar with roguelike action games, you’ll probably want to set the difficulty to Hard right away – I rarely had to do much more than spam the attack button to beat each boss on my first try, which doesn’t really give their clever designs the attention they deserve.
Despite their hideous appearance, many of Cult of the Lamb’s biggest foes will delightfully transform into adorable friends your size upon defeat – friends who can then be recruited to your cult back home. The action sections may be how you progress the relatively simple plot, but the base building is where all of the real mechanical progression is found. Converting people you meet in the field allows you to put them to work gathering resources like wood and stone, worshipping your face to generate the resource devotion, or cleaning up the poop they’ll generously leave around your camp.
You’ll have to do a lot of the legwork at first, but it’s incredibly satisfying to see your base grow – both technologically and visually – as you gain more followers. Your base and lamb both have tech trees to progress through, unlocking either new structures to build or new abilities and weapons to discover. That means tasks like hand-watering your farms can eventually be handled by your recruits, and more interesting options, such as sending followers on resource expeditions or temporarily transforming them into demons to aid you in battle, will gradually become available.
There’s a lot to dig into here, and while I enjoyed the balance of managing my followers’ faith, hunger, and cleanliness levels, it also made me wish keeping track of them on an individual basis was easier. When your cult membership reaches the double digits, it can be difficult to tell who is doing what task, who you’ve already “blessed” for an experience boost that day, and who is just sitting around twiddling their thumbs. Fortunately, you don’t have to worry about that much to keep up with their desires, especially once you’ve unlocked better facilities for them, but Cult of the Lamb made me care enough about optimizing my enterprise that it frustrated me when I couldn’t.
One way it does provide a welcome level of control is through its cosmetic options, which far outnumber its functional ones. You can easily move buildings around your camp, change the appearance and name of every new follower you recruit, and cover every nook and cranny with superfluous decorations that must often be earned or unlocked as you play.
You don’t have to go into detail about any of this if you don’t want to, but it gave me a sense of ownership over my cult that made me far more invested – I even played favorites with my followers, giving the best of them extra attention and mourning them when they died of old age… or when I sacrificed them, because who needs an old mouth?
The Adorably Demonic Style Of Cult Of The Lamb Is Extremely Well-Balanced.
In that vein, a large part of what makes Cult of the Lamb so impressive is how it embraces the absurdity of its theme, as well as the superb aesthetics that accompany all of its chaos. It nails the balance of cutesy cartoon vibes and demonic set dressing, with dozens of charming animal forms to find – whether elephants, giraffes, unicorns, or strange spider… things. The soundtrack is also one of the most catchy I’ve heard in a long time; a chipper yet eerie mix that I can’t get out of my head.
There’s also a lot more to do than I anticipated. There’s a whole world map to explore, each with its shop where you can buy new tarot cards and cosmetics, as well as characters to meet and complete quests for. There’s a fishing minigame, a dice-rolling minigame, and a side quest that sends you back into locations you’ve already beaten but with increased difficulty. There are also some secrets to discover, and the quirky character designs are all top-notch regardless of which part of the map you visit.
Having said that, Cult of the Lamb feels like a roguelike I’m done with after 13 hours, roughly half of which I spent on hard mode. I’m about two-thirds of the way through both of its progression trees, and I’ve completed nearly all of the side activities I’ve found.
If you want to play Cult of the Lamb more like a traditional roguelike, you can revisit levels you’ve already beaten in an endless mode that continues to amp up the difficulty nicely, but there’s not enough variety in its weapons, tarot cards, or straightforward map layouts to make me want to do much of that. I had a lot of fun getting to the credits, but this felt more like a linear campaign than its roguelike action sections might suggest.
Cult of the Lamb casts players as possessed lambs who have been saved from annihilation by an ominous stranger and must repay their debt by building a loyal following in his name. Begin your own cult in a land of false prophets, venturing out into varied and mysterious regions to build a loyal community of woodland worshippers and spread your Word in order to become the one true cult. <p> Collect and use resources to construct new structures, perform dark rituals to appease the gods, and deliver sermons to strengthen your flock’s faith.
Explore a vast, randomly generated world, defeat hordes of enemies, and defeat rival cult leaders to absorb their power and assert your cult’s dominance. Train your flock and set out on an adventure to explore and discover the secrets of five enigmatic regions. On the path to becoming the mighty lamb god, cleanse the unbelievers, spread enlightenment, and perform mystical rituals.
Is Cult of the Lamb a rogue like?
Despite its mass appeal, the gameplay in Cult of the Lamb was inspired by a notoriously difficult genre: the roguelike. The term refers to video games that share a set of challenging gameplay features and is named after the 1985 computer game Rogue.
How long is Cult of the Lamb?
Approximately 15 hours
Cult of the Lamb will take at least 15 hours to complete.
Cult of the Lamb isn’t a massive game that demands hundreds of hours of your time. Instead, most players should be able to complete the main quests in about 15 hours.
Is Cult of the Lamb multiplayer?
Is Cult of the Lamb multiplayer available? Despite being inspired by games such as The Binding of Isaac, Cult of the Lamb is a single-player only experience. However, there will be a Twitch campaign running for a while after the game’s release to help create a stronger sense of community around the solo title.
Is Cult of the Lamb coming to game Pass?
Cult of the Lamb will be available on all major platforms, but it will not be available on Game Pass. Even though Cult of the Lamb’s publisher, Devolve Digital, has a good relationship with Microsoft and some of the publisher’s games, such as Trek to Yomi and Death’s Door, have been added to Game Pass.
Does lamb taste gamey?
What Is the Flavor of Lamb? The majority of lamb is grass-finished, which gives it its distinct flavor. Some call the flavor “gamey,” but we prefer words like grassy, well-balanced, robust, or pastoral. The flavor is derived from branched-chain fatty acids (BCFAs) found in lamb fat.
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- August 16, 2022